Entry tags:
Dizzying array of new things to use
As I wait to work again, I've been previewing an incredible list of new capabilities my next machine will allow. I'll finally have an up-to-date Adobe Creative Suite, and the latest Final Cut Studio. My current Photoshop is pre-3D texturing capable. I'll be able to import obj files, then paint, apply image textures or bake-on lighting right in Photoshop. This will save all kinds of time. There is also an insane new command in Photoshop that can read surrounding image content, make astute calculations, then fill a selection with data to make seamless repairs. Illustrator's new drawing tools are very slick. And InDesign now includes mind blowing built-in animation and interactive features that scream to be played with. Final Cut Studio will finally have certain basic features I needed since starting my project, and I'm sure other features I haven't thought of will find their way into my animations, too.
On top of that, Second Life has finally developed a way to import mesh objects, including the ability to replace our avatar meshes. This is incredibly exciting. Mesh import is still in Beta, but my friend Transparent and I have been checking everything out, and it looks good. I can't experience it for myself yet, as my poor bumbling computer lacks the right architecture. Some day soon (I hope) I will be able to test mesh import. As yet, there is no information about how to replace one's avatar that I can find, although it may be in the forum -- another thing I am blocked from using. With any luck, I'll get to celebrate Halloween in Second Life -- but if I miss that deadline, it doesn't matter, because every day is Halloween in Second Life! :D
Update: I found something about rigging a mesh
Meanwhile, on the orthodontic front, my teeth continue to drift into place. Although I still can't chew, it's getting close. One of these days...
On top of that, Second Life has finally developed a way to import mesh objects, including the ability to replace our avatar meshes. This is incredibly exciting. Mesh import is still in Beta, but my friend Transparent and I have been checking everything out, and it looks good. I can't experience it for myself yet, as my poor bumbling computer lacks the right architecture. Some day soon (I hope) I will be able to test mesh import. As yet, there is no information about how to replace one's avatar that I can find, although it may be in the forum -- another thing I am blocked from using. With any luck, I'll get to celebrate Halloween in Second Life -- but if I miss that deadline, it doesn't matter, because every day is Halloween in Second Life! :D
Update: I found something about rigging a mesh
Meanwhile, on the orthodontic front, my teeth continue to drift into place. Although I still can't chew, it's getting close. One of these days...